--twRO lag fix mod for non-AzzyAI AI's. --to install, place in USER_AI, and add dofile("./AI/USER_AI/twRO.lua") to the end of AI.lua (or in another location where it will execute after the function definition for AI()) --This chops 1 level off of the stack. modtwROMoveDid =0 modtwROAttackDid=0 modtwROSkillGroundLV,modtwROSkillGroundID,modtwROSkillGroundX,modtwROSkillGroundY,modtwROSkillObjectLV,modtwROSkillObjectID,modtwROSkillObjectTarg,modtwROAttackTarget=0,0,0,0,0,0,0,0 modtwROAttackTarget,modtwROMoveX,modtwROMoveY=0,0,0 modtwROExMove=Move function Move(myid,x,y) modtwROMoveX=x modtwROMoveY=y end modtwROExSkillObject=SkillObject function SkillObject(myid,lvl,skill,target) modtwROSkillObjectID=skill modtwROSkillObjectLV=lvl modtwROSkillObjectTarg=target end modtwROExSkillGround=SkillGround function SkillGround(myid,lvl,skill,x,y) modtwROSkillGroundX=x modtwROSkillGroundY=y modtwROSkillGroundID=skill modtwROSkillGroundLV=lvl end modtwROExAttack=Attack function Attack(myid,target) modtwROAttackTarget=target end modtwROExAI=AI function AI(myid) modtwROExAI(myid) if modtwROSkillGroundID~=0 then modtwROExSkillGround(MyID,modtwROSkillGroundLV,modtwROSkillGroundID,modtwROSkillGroundX,modtwROSkillGroundY) elseif modtwROSkillObjectID~=0 then modtwROExSkillObject(MyID,modtwROSkillObjectLV,modtwROSkillObjectID,modtwROSkillObjectTarg) else if modtwRODidMove==0 then if modtwROMoveX~=0 then modtwROExMove(MyID,modtwROMoveX,modtwROMoveY) modtwRODidMove=1 modtwRODidAttack=0 end else modtwRODidMove=0 end if modtwRODidAttack==0 then if modtwROAttackTarget~=0 then modtwROExAttack(MyID,modtwROAttackTarget) modtwRODidAttack=1 end else modtwRODidAttack=0 end end modtwROSkillGroundLV,modtwROSkillGroundID,modtwROSkillGroundX,modtwROSkillGroundY,modtwROSkillObjectLV,modtwROSkillObjectID,modtwROSkillObjectTarg,modtwROAttackTarget=0,0,0,0,0,0,0,0 modtwROAttackTarget,modtwROMoveX,modtwROMoveY=0,0,0 end