-- This is the Extra Options file -- NewAutoFriend = 0 -- uncomment this if you're not using AzzyAI for your homun. -- AggressiveRelogTracking = 1 -- see documentation -- AggressiveRelogPath = "./AI/USER_AI/data" -- do not uncomment without reading applicable documentation -- AggressiveAutofriend = 1 -- see documentation MyRoute={{0,0}} FriendAttack={} --Set these to 1 to have homun attack --the target of a friend/owner when the friend is: FriendAttack[MOTION_ATTACK]=1 --Attacking normally FriendAttack[MOTION_ATTACK2]=1 --Attacking normally FriendAttack[MOTION_SKILL]=1 --Uses a skill (which has the normal skill animation) FriendAttack[MOTION_CASTING]=1 --Is casting a skill with a casting time FriendAttack[MOTION_TOSS]=0 --Uses SpearBoom/AidPot/other "throwing" things FriendAttack[MOTION_BIGTOSS]=1 --Uses Acid Bomb FriendAttack[MOTION_FULLBLAST]=1 --Uses Full Blast BasicDebuffs={} BasicDebuffs[MER_CRASH]= 1 BasicDebuffs[MER_LEXDIVINA]= 1 BasicDebuffs[MER_DECAGI]= 1 BasicDebuffs[MA_SANDMAN]= 1 BasicDebuffs[MA_FREEZINGTRAP]= 1 --Uncomment the lines below to enable logging of skill failure detection and Closest() (respectively) --LogEnable["AAI_SKILLFAIL"]=1 --LogEnable["AAI_CLOSEST"]=1 --LogEnable["AAI_DANCE"]=1 --LogEnable["AAI_ACTORS"]=1 --Uncomment this line to suppress AAI_ERROR logging. This should only be done as a stop-gap measure; if your AAI_ERROR log is filling up with messages, please report this to the developer. --LogEnable["AAI_ERROR"]=0